
Hi, I'm Sophie Ellen, a published illustrator and 2D games artist based in the UK.
I am currently looking for freelance & contract opportunities within games, illustration, and animation.
I’ve been working in games since 2016. Recently I worked with Starbreeze Studios, initially as an independent contractor and then as a concept artist on Project Baxter, their new game set in the world of Dungeons and Dragons.
I’ve also enjoyed working as an environment artist in indie games, as this has given me the chance to explore more technical aspects of creating visuals in Unity, always striving to create atmospheric game environments through the interplay of beautifully painted assets and optimised graphics components & lighting systems in the game engine, of which I have taken full ownership.
More recently, I have begun to develop skills in Blender as a way of fleshing out and informing illustrative & game concepts using 3D.
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Prior to working in the games industry, I attended University of the Arts London to study Make-up & Prosthetics for Performance, and whilst there cultivated a love of character design and world building.
Upon graduating with 1st class BA Honours I set out to pursue a career in video games & illustration, continuing my education with specialist atelier training in the fine arts at London Fine Art Studios in 2015, which helped me secure my first role in video games in the following year - I've been delighted to work in the space ever since.



