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Hi, I'm Sophie Ellen, published illustrator and 2D games artist based in the UK.

 

I’ve been working in games since 2016. Most recently I've worked with Starbreeze Studios, initially as an independent contractor and then as a concept artist on Project Baxter, their new game set in the world of Dungeons and Dragons.

I’ve also enjoyed working as an environment artist in indie games, as this has given me the chance to explore more technical aspects of creating visuals in Unity, always striving to create atmospheric game environments through the interplay of beautifully painted assets and optimised graphics components & lighting systems in the game engine, of which I have taken full ownership.
 

More recently, I have begun to develop skills in Blender as a way of fleshing out and informing illustrative & game concepts using 3D.

 

 

Prior to working in the games industry, I attended University of the Arts London to study Make-up & Prosthetics for Performance, and whilst there cultivated a love of character design and world building.

 

Upon graduating with 1st class BA Honours I set out to pursue a career in video games & illustration, continuing my education with specialist atelier training in the fine arts at London Fine Art Studios in 2015, which helped me secure my first role in video games in the following year -  I've been delighted to work in the space ever since.

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Studies & Other Artwork

Skeleton Crew

I handled the bulk of environment art on Skeleton Crew; designing, painting, & integrating assets within the levels. I had full ownership of the lighting in the game using Unity's Universal Render Pipeline; and worked extensively with our code base's components to build & enhance layered visuals throughout the game's three regions.

Dragon's Watch

On Dragon's Watch, a P2P RPG with gacha character collection as its principle focus, I was responsible for designing & animating characters and various regions & levels within the game, working within Unity to structure and test assets. I also took ownership of designing & integrating the visuals of UI systems, particularly within the P2P arenas.

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© 2018 Sophie Ellen Smith created with Wix.com

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